![]() ![]() Players/characters were penalized for dying. With Everquest, there was always the FEAR of character death. uniquely Blizzard.Ĭan someone please chime in on how Elder Scrolls universe compares? Is it anything like a Gygax/Tolkien fantasy world? Elves/Dwarves/Gnomes/Hobbitses/High-Elves/Humans/Half-Orcs/etc? Or is it bizarrely different and unique in its own right? WoW's semblance to a Gygaxian/Tolkienesque world is weak at best. WoW was a lot more cartoony, typical of Blizzard's games. WoW's relations to the original Gygaxian/D&D/Tolkien motif? No so great. It's a surprise that Gygax/TSR/WOTC never tried to sue. EQ even borrowed the idea of "alignments" from good ole D&D. ![]() ![]() D&D as we all know, in turn, borrowed tons from Tolkien. because it essentially lifted and copied much of its concepts from D&D. EQ was a dream for Dungeons & Dragons nerds. the closest thing you had to a persistent Gygaxian/Tolkienesque game world. OK, now to answer your question: one of the prime appeals of Everquest, compared to WoW and other fantasy-based MMOs, is that EQ was (at the time). Also ignore the fact that the older game Everquest has a more dated/ancient game engine and dated graphics compared to later games like WoW. Let's ignore the fact that Everquest is a much OLDER game than WoW. ![]()
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